2011年06月15日

【WoW Patch】PTR 4.2【Priests+α】

【2011/06/15の独り言】

ご無沙汰しております。Tiaさんでございます〜

仕事で忙殺&1ヶ月以上続く咳のせいでいろんなとこの病院に行きまくってたら
ブログ更新のことを忘れていましたヨ。

つーわけで、一応いきてますよっと。
(生存報告おわり)


で。
WoWにもin出来ていなかったら…
いつのまにか4.2が来週Liveにリリースされそうだとかいうウワサを聞きまして。

4.2のPTR Patch Notesが最初にうpされたときに
『黒pri(=ShadowPri)大幅nerf…ッ!!(号泣』と、ショックを受けたきり確認してなかったんで、
現在のPTR Patch Notesを確認しにいきましょうかね…
 
  
 
※Tiaさんは、PvPもRaidもやらない&5manHeroicで満足するような人なので
 全部は転記してませんよ。
 他のクラスとかがどーなっているかは、公式を見てくださいな。
 →http://us.battle.net/wow/en/game/patch-notes/ptr-patch-notes

【Classes: General】
* All healing critical strikes now heal for 2 times a normal heal (+100%),
  up from 1.5 times a normal heal (+50%).
* Players are once again free to dance in combat (without causing graphic errors).
  Other animations, such as attacks, will take precedence over dancing.
  The dance animation will be suppressed until the higher priority animation is complete.
  Fun has been unnerfed.
* Buffs
      o All class abilities which place a buff on friendly targets no longer generate any threat.
        This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude,
        as well as triggered effects such as Blessed Resilience or Fingers of Frost,
        and single-target buffs like Dark Intent and Hysteria.
        The exception is buffs which directly cause healing or damage, such as Thorns or Renew.
        Abilities such as these still generate normal threat.
* Crowd Control
      o Many crowd control abilities no longer cause creatures to attack players when they are cast.
        The creature will not attack the player when the crowd control wears off,
        and nearby creatures will not become hostile to the player either.
        However, if a visible player gets too close to the target creature,
        the creature will remember and attack the player when the crowd control effect wears off.
        The intent is to make it easier for dungeon groups
        to manage crowd control assignments and pulling packs of hostile NPCs.
        The abilities affected by this change are: Hibernate, Entangling Roots,
        Wyvern Sting (will still cause hostility when it begins to deal damage),
        Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
* Pets
      o The Aggressive pet stance has been removed and replaced with the Assist stance.
        This stance will cause the player's pet to attack the player's target.
        The pet will not change targets unless the master attacks a new target for a few seconds.
      o The Defensive pet stance will now only cause the player's pet to attack enemies
        which attack the pet or the master.
* Spell Interrupts
      o When interrupted while casting a single-school spell such as Mind Flay or Frostbolt,
        players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools)
        or Frostfire Bolt (Frost and Fire schools).
        However, being interrupted while casting a dual-school spell will still interrupt
        all respective schools as intended.
* Stats
      o Death knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility.
        Their base chance to dodge is now a fixed 5%.
      o Death knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%.
        This conversion still only applies to Strength above and beyond their base Strength.
* General Class Bug Fixes
      o Players should no longer incorrectly receive a message
        stating they interrupted a spell cast when they did not.
      o Actions bars will no longer briefly disappear
        when characters that have a stance bar enter a vehicle.

【Priests】DoTがダウン、DDはアップ…かな、大体(遠い目
* Devouring Plague damage done has been decreased by 12%.
→DPのダメージが12%ダウン
* Mind Blast damage done has been increased by 12%.
→MBのダメージが12%アップ
* Shadowfiend uses the new Assist pet stance functionality.
→Shadowfiendは新しく実装されたペット機能を使うことになる?
* Shadow Word: Death damage done has been increased by 12%.
→SW:Deathのダメージが12%アップ
* Shadow Word: Pain damage done has been decreased by 12%.
→SW:Painのダメージが12%ダウン
* Talent Specializations
      o Shadow
            + Mind Flay damage done has been increased by 12%.
            →MFのダメージが12%アップ
            + Psychic Horror no longer has a forward facing requirement,
              making it consistent with other non-projectile-based crowd control spells.
            →(未だ意訳しておらんよ)
            + Sin and Punishment's Vampiric Touch backlash fear effect no longer has diminishing returns.
            →(未だ意訳しておらんよ)
            + Vampiric Touch damage done has been decreased by 12%.
            →VTのダメージが12%ダウン
* Priest Bug Fixes
      o Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.
      →(未だ意訳しておらんよ)

【Currency】
* Valor & Justice Points
      o All existing Valor Points in the Currency tab have been converted to Justice Points.
        Any points above the Justice Point cap will be converted into gold
        at a rate of 47 silver per point and mailed to characters.
      o The maximum number of Valor Points which can be earned in a week
        from any and all applicable dungeons and raids is now 980, down from 1250.
            + The maximum number of Valor Points awarded for completing
               Rise of the Zandalari dungeons remains at 980.
            + The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
            + The number of Valor Points awarded for killing a boss in the Firelands is 70
               in 10-player mode, and 90 in 25-player mode.
            + The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode,
               and 45 in 25-player mode.
            + The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight,
              Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.

posted by Tiales at 16:08| Comment(0) | WoW日記 | 更新情報をチェックする
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